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Fable Series (2005 - 2015)

Here is a collection with some of the Concept and Environment Art that I did at Lionhead Studios, for the Fable franchise, between the years 2005-2012.

"Fable the Journey". Concept, Level design. materials, textures, and lighting . Done in Unreal.

"Fable the Journey". Concept, Level design. materials, textures, and lighting . Done in Unreal.

"Fable the Journey". Level design, composition, materials, atmosphere, and lighting . Done in Unreal.

"Fable the Journey". Level design, composition, materials, atmosphere, and lighting . Done in Unreal.

"Fable the Journey". Concept, Level design, materials, atmosphere and lighting . Done in Unreal.

"Fable the Journey". Concept, Level design, materials, atmosphere and lighting . Done in Unreal.

"Fable the Journey". Early Concept level. 3d assets, materials, textures, and lighting Done in Unreal.

"Fable the Journey". Early Concept level. 3d assets, materials, textures, and lighting Done in Unreal.

Vista for "Fable the Journey".Concept, 3d assets created in Maya, and final scene composition/shaders and lighting done in Unreal.

Vista for "Fable the Journey".Concept, 3d assets created in Maya, and final scene composition/shaders and lighting done in Unreal.

"Fable the Journey". Concept, Level design, matte creation, shaders, animation FX and lighting . Done in Unreal.

"Fable the Journey". Concept, Level design, matte creation, shaders, animation FX and lighting . Done in Unreal.

"Fable the Journey". Concept, Level design and lighting . Done in Unreal.

"Fable the Journey". Concept, Level design and lighting . Done in Unreal.

"Fable the Journey". Concept, Level design and lighting . Done in Unreal.

"Fable the Journey". Concept, Level design and lighting . Done in Unreal.

"Fable the Journey". Concept, Level design and lighting . Done in Unreal.

"Fable the Journey". Concept, Level design and lighting . Done in Unreal.

"Fable the Journey". Concept, Level design, composition and lighting . Done in Unreal.

"Fable the Journey". Concept, Level design, composition and lighting . Done in Unreal.

"Fable the Journey". Concept, Level design and lighting . Done in Unreal.

"Fable the Journey". Concept, Level design and lighting . Done in Unreal.

"Fable Legends" Environment exploration. "Red Queen",  done in Photoshop.

"Fable Legends" Environment exploration. "Red Queen", done in Photoshop.

"Fable 4" Environment exploration. Reaver's Casino,  done in Photoshop.

"Fable 4" Environment exploration. Reaver's Casino, done in Photoshop.

"Fable Fortune" Character exploration. Lord Gasket, done in Photoshop.

"Fable Fortune" Character exploration. Lord Gasket, done in Photoshop.

"Fable 4" Environment exploration. Auroran Gate,  done in Photoshop.

"Fable 4" Environment exploration. Auroran Gate, done in Photoshop.

"Fable 4" Environment exploration. Beyond the White Spire,  done in Photoshop.

"Fable 4" Environment exploration. Beyond the White Spire, done in Photoshop.

"Fable 4" Character exploration. Rawhead giant, done in Photoshop.

"Fable 4" Character exploration. Rawhead giant, done in Photoshop.

"Fable 4" Character exploration. Undead Warlock, done in Photoshop.

"Fable 4" Character exploration. Undead Warlock, done in Photoshop.

"Fable 4" Character exploration. Angry Cock, done in Photoshop.

"Fable 4" Character exploration. Angry Cock, done in Photoshop.

"Fable 4" Character exploration. Undead Soldier, done in Photoshop.

"Fable 4" Character exploration. Undead Soldier, done in Photoshop.

"Fable 4" Environment/gameplay  exploration. Beyond the White Spire 02,  done in

"Fable 4" Environment/gameplay exploration. Beyond the White Spire 02, done in

"Fable Fortune" Character exploration. Pub Landlord, done in Photoshop.

"Fable Fortune" Character exploration. Pub Landlord, done in Photoshop.