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Fable Legends

As Lighting Director for "Fable Legends", I was responsible for designing and implementing all Lighting and atmospheric effects for the game, as well as mood design and Matte/Vista views creation.

The town of "Brightlodge" was the hub for our players to hang around before jumping into missions. For this level, we have a fully dynamic day/night cycle with bespoke lighting parameters set for each hour of the day.

The town of "Brightlodge" was the hub for our players to hang around before jumping into missions. For this level, we have a fully dynamic day/night cycle with bespoke lighting parameters set for each hour of the day.